![]() ![]() Things like what the win/lose conditions are for each game, what controls to use, what actions these controls are mapped to, what character type to use and how players and objects in the game interact with each other.įor example, one minigame uses a custom character controller where you can run around, another one you’re driving a car! I needed a way to hook up all these different systems. Unity makes this pretty easy, but I needed a few extra tools tailored specifically to Party Panic.įirst and foremost I needed a nice way to do a bunch of mini-game specific tasks all in one central location, that’s also easily extendable that I could use as a (robust) template when making a new game. In addition to all these awesome third-party tools, in the early stages of development I realized that being able to prototype new minigames quickly was going to be crucial. These just a few of the awesome assets we found on the asset store that improved our productivity and allowed us to focus on the parts of the game we needed to. We used a lot of different assets from the Asset Store, to outline a few: We used Shaderforge to speed up the production of custom shaders, Rewired to handle all our input (and plug and play support for practically every controller), FinalIK and Puppetmaster for those sweet sweet ragdolls, Chronos to allow for more robust control of time, and Amplif圜olour and AmplifyBloom to make everything look a little prettier. Thankfully with the help of the Asset Store we could do this, we could focus our time on where it really mattered - making the game fun. ![]() Taking a step back from the project we objectively asked ourselves a few questions "Is this something we're capable of doing as such a small team?", "Is the scope of this project too much", "What can we do to cut down on the amount of work needed?" We wanted to make a game, not spend all our time making custom tools for a game. We knew we wanted Party Panic to have a lot of content in terms of different minigames, and the idea of making 30+ minigames was daunting at first, we had to come up with a plan of how to tackle this project before we started. Mini games range from “normal” games like running away from an avalanche, avoiding falling rocks, chasing exploding chickens, to more ridiculous games like running away from demented whales trying to eat you and playing football with your face! Check out this crazy trailer to get a glimpse of what you can expect!īeing such a small and new team it was also important to make the best use of the tools available, to save time (and costs) wherever we could. Currently there are 15 mini crazy mini games with more planned to be added before release, along with some cool other game modes that I'm super excited about. Party Panic is a local multiplayer minigame roulette featuring maniacal hellions called “Goobers.” Compete with your friends in this crazy arena of games and score the most points to win. We also put our brains together when it comes to designing cool new (and stupid) ideas. Being the sole developer on the project I’m in charge of most aspects of the game - programming, art, animation, and design - All audio is handled by the talented Zach Striefel ( ). Party Panic and it’s come a long way since the first prototype 6 months ago. A few months later – Party Panic was born! At this point my contract work had started to slow down so I decided to take a break and focus all my time on this prototype. You played as these crazy little dudes running around punching each other in the face, and throwing snowballs as you try to outlast your opponents.Īfter two months of chipping away at this prototype it started to morph into a collection of small minigames and I realized I might have something here that could become an actual game with a little work and iteration. It was a small prototype, but what was there felt pretty cool. I had the start of a silly little arena. I started spending all my free time (weekends, mostly) working on this local multiplayer game – reminiscent of the N64 days. Six months ago I started working on an idea I had bouncing around in my head.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |